For clubs

Running a club session

If you’d like to add a bit of practice to your club night, start with twenty minutes before the games. Work in pairs, take turns throwing and watching, then compare what you noticed.

There’s a different idea to work on each week. Week one is set out below, with four free sheets to print.

Choose 20, 45 or 90 minutes

Try twenty minutes first and see how the group gets on.

If people want longer on the exercises, try forty-five or ninety minutes. Both leave time for games within the session.

Every evening follows the same rhythm

Use the timings as a guide. Leave a little longer for an exercise if people are getting something from it.

  1. 20 min: 3 · 45 min: 5 · 90 min: 10

    1. Throw

    Have a few throws

    Let everyone have a few throws while people arrive. Give them time to find their arm and get a feel for the terrain before you explain the exercise.

  2. 20 min: 2 · 45 min: 5 · 90 min: 5

    2. Notice

    Explain the exercise

    Introduce the week’s question and explain what to do. Keep it brief so people can get started.

  3. 20 min: 12 · 45 min: 20 · 90 min: 35

    3. Explore

    Practise in pairs

    One player throws while their partner watches, then they swap. Use the observer’s card below to choose what to watch.

  4. 20 min: · 45 min: 10 · 90 min: 25

    4. Play

    Play some ends

    Play some normal ends and see how you get on with what you’ve been practising. Distances change and boules get in the way, so it may feel different from the exercise.

    If you see a clubmate going back to an old habit, encourage them to try what they did in the exercise. That is all it needs.

    In the twenty-minute version, the club’s usual games follow the exercise and notes.

  5. 20 min: 3 · 45 min: 5 · 90 min: 15

    5. Take one thing home

    Write down one thing you noticed

    Ask everyone for one thing they want to remember and give them time to write it down. It might be a throw that felt right, something their partner saw, or a miss they now understand a little better.

    For the twenty-minute version, write your notes in the final three minutes before the games. Add anything useful afterwards.

The six evenings

Each week follows the same format, with a different question to work on.

  1. Week 01

    Awareness

    What can you notice without trying to change it?

    Written out in full below ↓
  2. Week 02

    Slow

    What becomes easier to feel when the movement slows down?

  3. Week 03

    Arc

    What changes when you throw the boule higher or lower?

  4. Week 04

    Play

    Can you make the decision before the throw begins?

  5. Week 05

    Trust

    Once you’ve chosen your shot, can you stick with it?

  6. Week 06

    Review

    What are you still using from the previous five weeks?

Your first evening: Awareness

Start with a simple question: “What happened?”

This session gives you time to notice something about your throw that you usually miss. You’ll work in pairs and take turns throwing and watching.

Follow the instructions below, or print this evening’s sheet.

Try

The Witness Drill Six boules · half speed · 5s pause

Set the jack at a distance you know well. Before the set, the player throwing picks one question from the observer’s card for their partner to ask afterwards.

Throw six boules at about half your normal arm speed: your three, then three more. After each throw, pause to think back over what it felt like before picking up the next boule. Resist the urge to correct anything during this set.

After the set, your partner asks the question you chose. Say what you noticed before they add what they saw. Then swap.

Another way to run it

Try it with another partner and see whether they notice the same thing.

To make it simpler

One end rather than two. Three boules, then swap.

Take home

What did you notice about your throw for the first time?

Using the observer’s card

Before throwing, choose one thing from the card for your partner to watch. Your partner keeps the card and watches without commenting between throws.

When the set finishes, the partner asks what the player noticed. The player answers first, then the partner describes what they saw.

For example, your partner might ask, “Where did your hand finish?” You might say, “I thought it finished in the same place each time.” They might add, “On the last throw, it finished a little higher.”

Describe what you saw without suggesting a correction. If you couldn’t see it clearly, say so. Choosing something for your partner to watch does not mean you have to concentrate on it while throwing.

Observer’s card

The player picks one for the set

  1. The arm Did your arm keep the same rhythm, or did it speed up somewhere?
  2. The release Where did the boule seem to leave your hand?
  3. The head Did your head stay still through the throw, or move as your arm came through?
  4. The eyes Where were you looking before you started the throw?
  5. The finish Where did your hand finish?

Watch the one thing your partner chose for the whole set. Keep the card while they throw.

After the set, ask the question they chose and let them answer first. Then describe what you saw, without suggesting a correction. If you couldn’t tell, say so. Swap roles.

What if you have more players than pistes?

The session is built around pairs, so think about how many pistes you have, not just how many people are coming.

Two on a piste

One throws while the other watches, then they swap.

Three or four on a piste

Take turns throwing and watching. Swap after each set so everyone gets a go.

Not enough pistes to go round

Split the group. Half can do the exercise while the others play a game, then swap.

The important thing is to avoid turning practice into a queue.

Before the first night

You do not need much.

Players
Pairs work best. If you have an odd number, make one group of three.
Pistes
One piste for each pair if you have the room. Three or four can share, but try to avoid having people standing around waiting to throw.
Kit
Players use their own boules. Each pair needs a jack and, for some of the exercises, something small to mark a landing spot. A coin or bottle top is enough.
Notes
For the first evening, players just need something to write a few notes in. For the full six-week block, each player uses their own copy of The Pétanque Performance Journal.
Time
Choose a 20, 45 or 90-minute session. Most of it should be spent with boules in your hands.

Print what you need

Four sheets, all free. The card is the only one you print for every pair.

All four are free. Print them and run the first evening before you decide anything else.

What each player takes home

A few words in the journal are enough to remind you what happened. Write them while the session is still fresh.

Read them before you next play. You might want to try the same thing again, or see whether last week’s observation still holds.